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recommended stats

  1. [L~W] Freddy Krueger @ 08 Jul 2014 01:30:11 PM
    Strength:

    74,273,502
    (75,180,000 recommended)

    Speed:

    17,676,318
    (17,760,000 recommended)

    is there any advantage in training these stats
  2. [L~W] Garfield @ 08 Jul 2014 03:11:00 PM
    As far as I am aware recommended stats are what the game expects it to be at that particular level. It was implemented as a guideline so you could see how far up your stats need to be for your level. It was also used so bunnies could stat up to a point where they could give out maximum exp. :brainwash:
  3. [D†P] CriPpLeR™ @ 08 Jul 2014 03:32:35 PM
    I'd recommend a Def player training all their stats to a point
  4. Dave™→☆Chronic★ @ 08 Jul 2014 05:23:56 PM
    ^^:fistpump:
  5. [L~W] Freddy Krueger @ 10 Jul 2014 02:47:02 PM
    what point
  6. [D†P] CriPpLeR™ @ 10 Jul 2014 03:24:35 PM
    It's all relative to your objectives Freddy

    Strength is a no brainer...you build that if you want an all round account and reduce your needs for kits.

    Speed - Well having a speed advantage over other def players makes you less likely to be hit i.e. your HP benefits. This means you can take out def players of a higher level than you. 7-8 levels higher in some cases

  7. Dave™→☆Chronic★ @ 10 Jul 2014 05:10:01 PM
    10 levels is the max for the speed factor, I was told...:shifty:
  8. [D†P] CriPpLeR™ @ 11 Jul 2014 07:25:11 PM
    That's the official line...never known it in reality though
  9. [L~W] Wish2Die @ 11 Jul 2014 10:04:06 PM
    If I am not mistaken, the advantage gained by training your speed as a defense player is not capped by a maximum of levels, but by a percentage. I believe it was around 2%.

    The reason people most commonly think there is a 10 level cap is because between levels 500~550, the 2% rounds down to about 10 levels. And at level 550, your max wil be to 11 levels above your own. And at 600, it's 12.

    But mind you, the difference in speed will have to be sufficiently high in order to do this.

    Of course, feel free to correct me if I am wrong.

  10. [D†P] CriPpLeR™ @ 11 Jul 2014 10:15:31 PM
    Quite right Damon

    The new core relayed the speed factor as below

    " In addition to this, speed now serves a purpose other than determining who attacks first. Speed is first scaled back and then compared with your opponents speed to determine what their chance of dodging your attacking (ie. your chance of missing them).

    The miss chance for any one player is at absolute most 2%, though for players with similar stats the miss percentages for both players will be exactly the same. So if you only have 1,000 speed and your opponent has 100,000, they're not really similar at all, so you'll have a 2% chance of missing each hit you take. If you have 80,000 speed and your opponent has 100,000, your chances of missing might be only 0.5% for each of you. "

    To achieve that maximum 2% though is unclear. The max turnaround I've known thus far is 7 levels
  11. DaiseyMae @ 12 Jul 2014 06:04:46 AM
    This is all very informative. Thank you all. :):fistpump::fistpump:
  12. TRADER @ 13 Jul 2014 12:42:05 PM
    If the moon isn't aligned with correctly with the North Star, then all attacks will miss.

    Well that is what i was told.
  13. [L~W] Freddy Krueger @ 13 Jul 2014 03:09:21 PM
    we obviously but that only happens every 589.5 days and thegame always goes to downtime then
  14. [T~K] ace98camaro @ 19 Jul 2014 02:26:47 AM
    if you are a high lvl with only one stat above recommended you give crap exp to anyone lower lvl that can kill you... so I guess you are not a liability in wars
  15. [L~W] Wish2Die @ 19 Jul 2014 09:29:23 PM
    Wars aren't based on how much exp you give but it's about the level difference. Thus bunnies can also be a liability in a war, even though they give out crap exp.